Course Outline

Chapter:1 [Introduction]

  1. Choosing A workspace.
  2. Customize user interface and defaults.
  3. Setting preference.

Chapter:2 [3Ds max interface]

  1. Getting familiar with the interface.
  2. Using create and modify panels.
  3. Navigating in viewports.
  4. Transforming objects with move and rotate.
  5. Using Hotkeys.
  6. Specifying display units.
  7. Specifying system units.
  8. Defining the home grid.
  9. Choosing shading modes.
  10. Configuring viewport.
  11. Customizing colors.
  12. Customizing hotkeys.

Chapter:3 [Manipulating objects]

  1. Choosing A coordinate system.
  2. Choosing A transform center.
  3. Duplicating objects with Array.
  4. Duplicating objects with clone.
  5. Using Isolate selection and lock selection.
  6. Working with scene explorer.
  7. Selecting with window or crossing.
  8. Collecting objects in group.

Chapter:4 [Using the modifier stack]

  1. Understanding level of details.
  2. Moving A pivot point.
  3. Selecting sub-objects.
  4. Building A modifier stack.
  5. Understanding modeling topology dependence.
  6. Using A volume select modifier.
  7. Clearing A selection in stack.
  8. Collapsing the modifier stack.

Chapter:5 [Spline modeling]

  1. Creating A line.
  2. Editing vertex types.
  3. Revolving A surface with lathe modifier.
  4. Editing Splines.
  5. Adjusting level of detail with interpolation.
  6. Understanding NURBS.
  7. Importing illustrator paths to 3Ds max.
  8. Rendering Splines.
  9. Adding A bevel modifier.
  10. Creating A Textplus primitive.
  11. Lofting with the sweep modifier.

Chapter:6 [Polygon modeling]

  1. Creating an image plane.
  2. Tracing an image plane.
  3. Creating solid geometry with extrude modifier.
  4. Adding edges with cut
  5. preparing boolean operands.
  6. Cutting with boolean.
  7. Creating doors and windows.

Chapter:7 [Sub-object polygon editing]

  1. Constraining sub-object transform.
  2. Detailing with chamfer.
  3. Branching and extrude.
  4. Simplifying geometry with remove.
  5. Welding vertex.

Chapter:8 [Layout And modeling]

  1. Merging scene.
  2. Managing display layers.
  3. Creating A target camera.
  4. Creating A free camera.
  5. Enabling safe frame.
  6. Choosing aspect ratio render setup.

Chapter:9 [Key-frame animation]

  1. Setting up time configuration.
  2. Creating keyframe in auto key mode.
  3. Creating keyframe in set key mode.

Chapter:10 [Lighting]

  1. Creating photometric lights.
  2. Controlling viewport quality.

Chapter:11 [Material]

  1. Using compact material editor.
  2. Using slate material editor.
  3. Managing scene material and sample slot.

Chapter:12 [Rendering]

  1. Choosing A render engine.
  2. Choosing render output file options.
  3. Rendering A preview animation.
  4. Rendering image sequence.

Class test, assignment & final exam included.

Career Prospectus:

Minimum SSC Pass
Class Start: August 1, 2020 Class End: October 31, 2020