Course Outline
Chapter:1 [Introduction]
- Choosing A workspace.
- Customize user interface and defaults.
- Setting preference.
Chapter:2 [3Ds max interface]
- Getting familiar with the interface.
- Using create and modify panels.
- Navigating in viewports.
- Transforming objects with move and rotate.
- Using Hotkeys.
- Specifying display units.
- Specifying system units.
- Defining the home grid.
- Choosing shading modes.
- Configuring viewport.
- Customizing colors.
- Customizing hotkeys.
Chapter:3 [Manipulating objects]
- Choosing A coordinate system.
- Choosing A transform center.
- Duplicating objects with Array.
- Duplicating objects with clone.
- Using Isolate selection and lock selection.
- Working with scene explorer.
- Selecting with window or crossing.
- Collecting objects in group.
Chapter:4 [Using the modifier stack]
- Understanding level of details.
- Moving A pivot point.
- Selecting sub-objects.
- Building A modifier stack.
- Understanding modeling topology dependence.
- Using A volume select modifier.
- Clearing A selection in stack.
- Collapsing the modifier stack.
Chapter:5 [Spline modeling]
- Creating A line.
- Editing vertex types.
- Revolving A surface with lathe modifier.
- Editing Splines.
- Adjusting level of detail with interpolation.
- Understanding NURBS.
- Importing illustrator paths to 3Ds max.
- Rendering Splines.
- Adding A bevel modifier.
- Creating A Textplus primitive.
- Lofting with the sweep modifier.
Chapter:6 [Polygon modeling]
- Creating an image plane.
- Tracing an image plane.
- Creating solid geometry with extrude modifier.
- Adding edges with cut
- preparing boolean operands.
- Cutting with boolean.
- Creating doors and windows.
Chapter:7 [Sub-object polygon editing]
- Constraining sub-object transform.
- Detailing with chamfer.
- Branching and extrude.
- Simplifying geometry with remove.
- Welding vertex.
Chapter:8 [Layout And modeling]
- Merging scene.
- Managing display layers.
- Creating A target camera.
- Creating A free camera.
- Enabling safe frame.
- Choosing aspect ratio render setup.
Chapter:9 [Key-frame animation]
- Setting up time configuration.
- Creating keyframe in auto key mode.
- Creating keyframe in set key mode.
Chapter:10 [Lighting]
- Creating photometric lights.
- Controlling viewport quality.
Chapter:11 [Material]
- Using compact material editor.
- Using slate material editor.
- Managing scene material and sample slot.
Chapter:12 [Rendering]
- Choosing A render engine.
- Choosing render output file options.
- Rendering A preview animation.
- Rendering image sequence.
Class test, assignment & final exam included.
Career Prospectus:
Minimum SSC Pass